
Layers of Fear 2‘s early hours mark new, experimental territory for Bloober Team, which has its pros and cons. It isn’t until the latter half that it resembles the first game in terms of tone and pacing - with context regarding the protagonist’s plight finally coming into view. The story, which unfolds through in-game notes, phantom dialogue, and surreal set pieces, is drip-fed to such a slow degree that L ayers of Fear 2 risks being described as meandering at first pass. Layers of Fear 2 is a bigger yet subtler game than the first, which is manifested by its exceptionally slow burning first-half. As the journey begins, we hit familiar ground - an increasingly contorted perception of reality informed by trauma, displayed in symbolic interpretations of events passed. Set aboard an ocean liner serving as the setting of a new movie, Layers of Fear 2 explores the torment of an actor under the direction of an unconventional director (as portrayed by the incomparable Tony Todd). Layers of Fear 2 is a staggering achievement in the genre, but much like the original game, it too has its own caveats - of which keeps perfection from its grasp. This rings true in each facet of the game’s parts - from the gamut of its twisted machinations to its approach to storytelling, the latter of which is the most complex, thought-provoking story that the studio has told to date. Let’s get this out of the way Layers of Fear 2 is Bloober Team’s most ambitious game yet. Following their last title, the utterly fantastic Observer, Layers of Fear 2 is their next masterstroke contribution to the horror genre. I know I’ve explained this in past coverage of the studio, but I can’t help be proud of this team for their growth and accomplishments. Layers of Fear wasn’t perfect, mind you, but it showed immense potential on the part of Bloober Team’s approach to horror game design.
#Layers of fear 2 reviw series#
Following a painter driven mad by trauma, the game subjected players to a series of escalating horrors, each more twisted and unpredictable than the last - impressively so. inspired horror games, though its saving Grace was that it stood out from uninspired clones thanks to clever ideas and impressive imagery.

Ocean Liner setting - Your explorations into the depths of the ship that play the scenes for the film become ever more incredible, and ever more terrifying.Bloober Team’s original Layers of Fear hit amidst a wave of other P.T.Psychological horror - Is this part of the film, or are your memories playing tricks on you? Your world may change with the slightest of provocations, you must decide what is real.Discover your past, and expose the reason for your having been cast for this film. Story-driven exploration - You must explore the world around you.You push those memories down but let the experiences drive you into who, or what, you must play.ĭarkness surrounds as you stand silently in the spotlight, the only sounds to be heard over your heartbeat are the distant breaking of waves against the hull and the sound of cameras pointed in your direction preserving this moment for eternity.Ī deep and commanding voice rises from the distance. That same past has scraped deep furrowing scars into you, not on the outside where the world can see, but in a place buried so deep within that it has become shapeless.

Your past has helped to mold you into what you are, forced upon you the skills required to hone your craft. The demand to act fills your mind, but the script pages hold no words. No call to action that you need to become this version of yourself. Not just in character, you are the character.

The cameras are all focused on you the center of the scene.
